The live event holds a primary status in contemporary art practices. This departure can be considered as part of a wider movement towards intangibles: Experience Design and The Transformational Economy (the marketing of designed transformative experiences). Process becomes product and performance is called publishing, sets of instructions are exchanged for currency. Perhaps contemporary enthusiasms for structures, systems and instructions, for organising life as a scripted event or experience marks a paradigm shift towards approaches influenced by machine-based processes and a bio-political perspective on life (a design for life).
Today, as traditional modes of film production fade to black and iterations of mediated ‘liveness’ and designed ‘interactive’ immersive environments become increasingly integrated into public and private social space, it seems important to attend to how we (individuals, communities, institutions) engage with and are shaped by the architectures of the interfaces of these zones.
How can we cultivate an empowered practical critique of relations with the technologies of augmented realities and produced spaces through working with the apparatus?
The event aimed to develop strategies for transforming the cinema auditorium into a forum that incorporated the “Third Space”, beyond the screen in reflexive critical discussions swinging between immersion and estrangement. It seems increasingly important to find ways to collectively deconstruct the technologies permeating us, and their/our impacts upon existing states of affairs. Augmented/mediated realities have a special kind of darkness, for (as with consciousness itself), how can we see it if we see right through it?
The event aimed to combine audiovisual technologies with the concept of transception (transmission and reception) to create a Brechtian Verfremdungseffekt / distancing effect (“Being” at one remove) from the immersive technologies themselves.
Technologies were slowed, causing interactions to stutter and jar. |